![]() Kotlin override fun onKeyUp (ke圜ode : Int, event : KeyEvent ) : Boolean Drag-and-Drop Media apps that start/stop playback with the space key, and games that controlĮvent and add the expected behavior for each received keycode, as shown below. Some examples are chat apps that use the enter key to send a message, Will need to handle the behavior themselves. For keystrokes that cannot be anticipated by the framework, apps Keystrokesįor text input that would be handled by an on-screen virtual keyboardĪpps should behave as expected on ChromeOS with no additional work from theĭeveloper. Remember, keyboard support might be essential for users with accessibility needs. Most common actions without mouse of touch input. It is good practice to try to access every piece of your app’s functionalityīefore each release using the keyboard only. When the default mapping is not correct for anĪpp’s needs, it can be overridden as follows: Kotlin // Arrow keys This usually works as expectedĪnd no further work is needed. Once focus is enabled, the Android framework will create a navigational mappingįor all focusable views based on their position. isFocusable = trueĪlternatively you can set the focusable attribute in your layout file: XML android:focusable="true" See theĭocumentation for more information. This can be done programmatically or in XML, as shown below. Views that are not focusable by default, developers should mark them asįocusable. In order to enable keyboard navigation for For example, a view ofĪ Button is focusable by default, and keyboard navigation should generally Mostly handled automatically by the Android framework. It can also be essential for users with accessibility needs on both phonesįor many apps, simple arrow key and tab navigation is all that is needed and is Keyboard navigation is rarely implemented in touch-centric apps, but usersĮxpect it when they are using an app and have their hands on a keyboard. There are three kinds of keyboard input: Navigation, ![]() The way your app responds to keyboard input contributes to a good desktopĮxperience. Consider advanced input support that could make the app stand-out in desktop environments: touchpad as a cross-fader for DJ apps, mouse capture for games, and extensive keyboard shortcuts for power users.Test app-specific input devices such as stylus for drawing apps, game controllers for games, and MIDI controllers for music apps.Test basic mouse interactions in the manner of right-click for context menu, icon changes on hover, and mouse wheel/trackpad scroll events on custom views.Add standard keyboard shortcuts where applicable, for example Ctrl+ Z for undo, Ctrl+ S for save.Tab keys, Enter key for confirming text entry, and Space for play/pause in media ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |